Tchia is an open-world adventure game that lets players take control of animals and objects on an island and. It might also work how Fortnite does, where when you land in an area that you have yet to go, it'll show up as blank & darkened on the map, and then once you go there, it reveals the location. Tchia is transitioning from a Stadia exclusive to one for PlayStation and Epic Games. That would be my guess anyway, since they show a waypoint pinned on the map. As well, it looks like maps eventually get filled in, so maybe the character builds up the map as you play, marking important landmarks, sights, and treasures, similar to how Arthur does in RDR2 when he discovers a new area. I have a feeling they will guide you in some way, like at the start, they might say "Find land" or "Find shelter" or something. When it releases, it wil be available via individual purchase, as normal, but it will also be playable for 'free' via. I thought that was cool, considering it made it feel more realistic. Tchia is set to release wordlwdie on Mavia PC, PS4, and PS5. I mean, RDR2 for example had waypoints, essentially a GPS, but if you wanted to, you could turn that off and use road signs and NPCs would sometimes tell you where to go. Tchia navigates the archipelago by boat, which has a simple yet charming mechanic where players must raise and lower the sails to control speed, in addition to Soul Jumping, a less conventional. I think we've gotten too used to games showing us exactly where we need to go. I hope the story holds up and isn't too light-hearted as I feel the game could do with that contrast. Discover PS Plus Discover more unique, innovative experiences from independent developers, out now or coming soon for PS4 and PS5. I love the way it looks and it it seams to control well. Play Tchia at launch with PlayStation Plus Embark on this brand-new tropical adventure with a PlayStation Plus Extra or Premium membership, when Tchia joins the Game Catalogue from March 21, 2023. And if that map doesn't represent the environment with 100% accuracy (And let's be honest, few maps in video games actually do.), then you're screwed. Second, how exactly are players supposed to know whare they are when in an area that the haven't explored before and thus have no landmarks refenced? Yeah, Tchia can use that "guess" mechanic to narrow it down, but it's quite a wide area. As game dev's they should know the difference. First off, they're not encouraging players to be more observant so they know whare they are, they're forcing them to. We think this encourages observation, exploration and make finding your way around the acapellago much more rewarding" "We designed our map system without a player marker.
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